Pawel Dudko
Paweł Dudko (b.1987) is an active creator in the area of interactive and generative art with the use of 3D printing, often on the verge of virtual and physical reality
Participations
re.flex.ions (2023)
Interview
A chat with Pawel Dudko
Selected Artworks
Gleam
MemFlux
Ingress
Chroma Theory
The String
Marketplace Profiles
ArtBlocks
fx(hash)
Generative
olta
Links
instagram
twitter
Bio
Author of spatial installations, multimedia, photography, and scenography.
Paweł Dudko holds a PhD in Arts and MSc Eng in Architecture. In the years 2012-22, he was a researcher and lecturer at the Faculty of Architecture of the Białystok University of Technology.
His works have been exhibited in many galleries in Poland and abroad, i.a. Mark Rothko Art Centre (Daugavpils, Latvia), XX1 (Warsaw, Poland), Musée du Jouet (Moirans-en-Montagne, France), Yanaki Manasiev Gallery (Veliko Tyrnovo, Bulgaria), Gallery of Modern Art miejsce sztuki44 (Świnoujscie, Poland) and at many reviews and festivals, i.a. Dizaino Savaitė (Vilnius, Lithuania), Contested Cities conference (Madrid, Spain), The International Artistic Campus FAMA (Świnoujscie, Poland).
Scholarship holder of the Minister of Culture and National Heritage (2020) and the President of the City of Białystok (2015).
re.flex.ions
Dream Project (Responsive Dreams 2023)
↑ Click on the image to start the artwork
"Re.flex.ions" consists of hundreds of points distributed in space. Their positions are determined by two space-filling Sierpiński curves discovered by Wacław Sierpiński, a Polish mathematician of the late 19th and 20th centuries, who referred to himself as an "explorer of infinity".
Countless points of light form cascades of reflections, imparting an otherworldly quality to the image. The richness of colors, a defining element of this artwork, plays a vital role, ranging from vibrant, intense hues to subtle pastels, creating a spectacular mosaic of colors. This explosion of colors gives the work energy and dynamism, attracting the eye and stimulating the senses.
Densely arranged lights move along predetermined paths, enveloping the viewer in a visual experience that beckons contemplation of immersion within ethereal spaces. "Re.flex.ions" evokes an introspective atmosphere, encouraging exploration of emotions and a physical connection with the abstract image.
Abstract art generates images and associations that rely on subtle reference points, such as contextual relationships, object interactions, and physical scale. Project responsiveness serves as a foundation for establishing these reference points. The resulting images recall both cosmic and microscopic visions. They are organic on one hand and mechanical in their movement on the other.
The perception of "re.flex.ions" varies depending on the device. Factors such as the image's context, size, and relationship to our physical body influence the interpretation. Smaller devices often evoke micro-scale associations, while larger screens transport observers into an indeterminate cosmic abyss. When projected onto traditional CRT monitors, the artwork assumes the aura of a laboratory experiment observed from a safe distance, as if through glass or the lens of an operator's camera. Immersion replaces mere spectatorship, fostering an experiential engagement.
In reference to responsiveness, "re.flex.ions" adapts to the aspect ratio of the display, but also enables interaction based on the position of a mobile device. The device's placement and movement in our hand add an additional layer, enhancing immersion and emphasizing the image's universal character.
To discover the full potential of "re.flex.ions," watch it on various screens with different orientations and aspect ratios.