Edu Prats
Edu Prats is a creative tech director & developer working at the intersection of generative systems, realtime graphics & interaction for installations and the web.
Dream Project: Wires (2024)
Open Wires
Collect Wires
Interview
A chat with Edu Prats
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BIO
He was an active member in the the creative coding scene of the early 2000s writing code sketches and tools for realtime AV pieces using Macromedia Director & Flash (Lingo and Action Script), Processing (Java) and OpenFrameworks or Cinder (C++ and OpenGL).
In the past 15 years most of Edu’s work was crafted using modern web technologies (HTML5, Canvas & WebGL) and Unreal Engine for a few projects. His interest in 3D graphics has pushed him to learn a little bit of Blender and Houdini in the recent years, experimenting with the crossovers between realtime and offline rendering.
He was one of the founding members and part of the curatorial team of Resonate Festival in Serbia, involved from 2012 till 2016 during the first 5 editions of the festival. Resonate brought together world class artists to drive a forward-looking debate on the position of technology in art and culture.
Past work collaborations include studios such as B-REEL, FIELD, onformative, Hi-Res! and Nexus Interactive, brands like Google, Samsung, Adidas, CNN or IBM, and music artists including Arcade Fire, The xx and Gorillaz.
He participated in lectures, workshops and events including Sónar+D, OFFF, Transmediale & Music Hack Day.
In 2022, he founded Fil Studio, a digital production lab building immersive interactive experiences using their own custom self-developed tools.
What is Responsive Art to Edu Prats?
I understand Generative Art as (mostly) computational art where outputs are generated with algorithms that follow a set of rules and constraints. These systems are usually set up with a set of parameters defining the inputs of such rules and constraints. The multiple combinations of these parameter values allow an “infinite” amount of possible outcomes.
When Responsiveness is added into the game, these algorithms are also capable of adapting the outcome to their constraining canvases, usually referring to screens of different dimensions and ratios..
Finding the “magic numbers” of a parametric system can be a tedious task and it’s often a crucial part of the generative processes.