Shaderism (Arttu Koskela) is a creative coder and WebGL developer from Finland, currently based in Bulgaria.
Digital Lava Lamp
Digital Rave | Sacred Spaces
He began his career in visual effects, creating FX simulations for multiple award-winning adverts before pivoting towards real-time graphics.
Drawing on his professional background and a lifelong passion for music and sound technology, his artistic medium heavily revolves around creating interactive and generative real-time art.
His works often incorporate physics simulations and generative musical instruments, while exploring the themes of playfulness and self-reflection.
What is Responsive Art to Shaderism?
From a technical standpoint, my view of graphically responsive art is something that adapts and reacts. By adapting I mean that the artwork should be able to fill the space provided on any type of screen it is displayed on. Stemming from my career in WebGL, I also feel that ideally, the responsiveness would also extend to accommodate dynamic changes in screen size, such as when a browser window is resized.
The underlying requirement for responsiveness meaning something reactive (by my definition) is for the art to be constantly rendered, rather than being a static piece of art. This allows for the addition of interactive elements which the viewers can influence and interact with, adding an extra layer of engagement and creativity.
From a conceptual perspective, I believe that responsive art is something that calls for interactivity. It should awaken the inner child that resides within all of us, and encourage playfulness. By doing that, responsive art has the potential to be an incredibly powerful and immersive experience for the viewers.